#shader vertex
#version 450 core

layout(vertices =3 ) out;

void main(){
	if(gl_InvocationID == 0){
		gl_TessLevelInner[0] = 5.0;
		gl_TessLevelOuter[0] = 5.0;
		gl_TessLevelOuter[1] = 5.0;
		gl_TessLevelOuter[2] = 5.0;
	}

	gl_out(gl_InvocationID.gl_Position = gl_in[ gl_InvocationID ].gl_position; )
}
